The option is currently available to users, though you have to opt into an “experiment,” meaning essentially a beta test. Once you do, you can play on one of the approved Android phones on which the Stadia app is available. Google also warns in the notification that data usage may increase up to 2.7 GB an hour (via 9to5Google). This is one of many features Stadia has been hurting for since its launch — better late than never. It might help the service’s appeal to gamers, and Stadia’s going to need as many good features as it can to boost Stadia’s player count. In a recent tweet, Epic CEO Tim Sweeney threw a little bit of shade Stadia’s way when he said it’s too hard to keep the game updated across so many platforms and “makes it hard to add platforms that don’t yet have mass market user bases.” So yeah — not enough people are using Stadia to justify porting Fortnite.

— Tim Sweeney (@TimSweeneyEpic) July 28, 2020 He’s not the only one — Verge scribe Tom Warren said earlier this year that Stadia was a rather empty playground, particularly if you’re playing it’s selection of multiplayer games. Though he said there are signs this is changing, he said, “I feel like I’m paying to be a beta tester for Google’s service.” I’ve only ever played single-player titles on Stadia (Gylt‘s not bad), but I can certainly see his point. I’m not going to make any nasty comments about Stadia’s audience size — not today, anyway. But I’m wondering if the ability to play on mobile without having to be tied to a WiFi network will help Stadia’s case at all. It’s great source of appeal is the ability to play your games anywhere, unbound as it were, and now it’s finally delivering on that promise. This update can only add to Stadia’s stock as a service, so it’s a positive sign. Google has been doing what it can to add features to Stadia in 2020, including a Free tier and an expanded list of compatible phones.